Slideshow view

1998-11-18
Full Thrust

1998-11-18
Full Thrust

1998-11-18
Full Thrust

1998-11-18
Full Thrust
Why invest in all this playing space, if they're not going to use it?
1998-11-18
Full Thrust

1998-11-18
Full Thrust
Doesn't look to fair to me. Might a campaign we tried (it sucked).
1998-11-18
Full Thrust
Looks like a vector game.
1998-11-18
Full Thrust
I think this is also from the campaign games.
1998-11-18
Full Thrust

1998-11-18
Full Thrust
For once, I'd like too see a campaign, where it DID NOT make sense to a) buy all the heaviest stuff you can (the ESU fleet in this example is composed entirely of scouts and battleships or heavier) b) bunch up all your stuff for that "decisive battle edge" Btw: The campaign in question was directly out of the More Thrust book. We al thought it sucked. Even the ESU players, who won it hands down.
1998-11-18
Full Thrust
Another fleet lineup.
1998-11-18
Full Thrust
Another pain-in-the-ass bunchup.
1998-11-18
Full Thrust

1998-11-18
Full Thrust

1998-11-18
Full Thrust
Lining up again.
1998-11-18
Full Thrust
Jon's superdread models are nice, often the nicest in a range, but IMHO they're really too big for gaming.
1998-11-18
ShockForce
I kinda liked the ideas in ShockForce, but somehow it didn't seem to work on tabletop.
1998-11-18
ShockForce
I bought the cloth to make some field pieces, but in the end I don't think it was such a good idea. Here it's employed purely as a stopgap measure.

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